
Angsty Teenager
Derpotle
163
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Posted - 2013.06.10 15:59:00 -
[1] - Quote
Heh.
"Nerfing T3's"
Look CCP, I sincerely hope that you realize that T3's do not need a nerf, particularly with the BS rebalance. There are virtually no situations outside of gang boosting (which I concede should be rebalanced so CS ships are better than T3's), where T3's are the best ship for the job.
Tengu used to be great for missioning, but that was due to heavy missiles being overpowered. Furthermore, it was also due to large missile weapon systems being hilariously terrible (and technically still are, though the cruise change is a step in the right direction).
The Legion, Loki, and Proteus have never been good ships outside of very niche roles (i.e. heavy tackle proteus, or armor web loki) in fleets, where they simply fill a role that their counterparts (huginn/lach) cannot fill because the huginn and lach do not have the low slots available to field a suitable armor tank.
In any sort of small gang pvp, T3's are in most cases outclassed by other ships in terms of price/effectiveness as well as how "scary" they are considered. 100mn AB tengus used to be the exception, but again, this was because, one, heavy missiles were very good, and two, nobody knew how to deal with them. Nowadays, nobody flies the setup because it's impossible without getting instantly countered by a rapier/huginn. People have adapted.
I feel that a general nerf towards T3's would simply make them even less used than they are now, and that an appropriate balance pass on T3's would actually involve buffing the subsystems that are trash on the ships right now to make them more viable in roles outside of the extremely niche ones the have right now. Ultimately the design of T3's to be a "jack of all trades" and thus cost more will never be one that players will buy into simply because it is more convienent to buy a number of hacs/BC's and have them in your hangar rather than buy a bunch of new subsystems and mods to refit the T3 multiple times (not to mention you can't change the rigs).
T3's shouldn't be balanced around the fact that they can do multiple things, because they cannot swap these things on the fly. T3's offer barely any advantage at the moment and essentially fill the heavy recon role in most cases. Nerfing this aspect will simply cause them to never be used. I would never choose to use a ship that was not ideal for the scenario. I would simply buy the best ship for each job I needed and then swap as required. IF I needed multiple T3 setups, I would not buy one T3 and bring subsystem changes, I would simply buy two T3's.
Despite the fact that I've said this multiple times in many other posts, I suspect CCP won't agree, and I can only hope that HACs are buffed enough to be usuable and I can just forget T3's altogether. Becuase frankly it's a stupid ship class. I mean, SP loss? What a joke, they're not even worth the risk at the moment and the only reason I use them is because they fill a role no other ship can. Remove that, nobody will fly them. |